![]() ![]() ![]() I will say that the team that that is making Diablo IV is ambitious. Have you ever considered making Diablo a service kind of game similar to say, World of Warcraft where it's just one core title supported by continual expansions? It's time for us to tell our players and our community. And so we are very happy with where we're at, very happy with the demo and feel like the reason to announce it now is that we have this great sort of story to tell. It's far enough along that it does satisfy that value that we have of when we tell the world about one of the games we're working on we also want them to turn around and be able to play the demo. And it feels so sort of, I don't know, cathartic to finally just be able to announce it, speak about it openly. We've been working on it for a while now. So we have been so excited to share this game with the world. Most people have asked, why didn't you announce last year or you know earlier. It's funny, you're the first person that's actually asked me that question. With that in mind, why announce now? Why not a year down the line? You know, at Blizzard we don't compromise on quality. Yeah, it's going to take some time for us to get it right. It's really grounded in the quests and the content that are an order of magnitude beyond anything we've done before. It's a big, beautiful, contiguous open world. So we do want to set proper expectations. But I will tell you that while we've been working on Diablo IV for several years, we still have a ways to go. I caught up with Blizzard co-founder Allen Adham at Blizzcon 2019 for a few questions about our upcoming return to Hell. ![]()
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